


Which D&D elements make sense in a graphic novel format? Which elements don’t? How much of the experience of reading The Adventure Zone feels like playing D&Dand how much of that experience can never be replicated? All questions to think about when checking out The Adventure Zone.

Overall, it’s interesting to see the experience of collaborative gameplay translated into the graphic novel form. “We wanted to strike a balance - sorry - between having him actually feel like a part of the story,” continued Pietsch, “and being able to talk with the main characters without being distracting or acting solely as a framing device, and I think that visual design shows that he’s a part of the narrative while also setting him slightly apart from it.” One of the most bombastic of D&D elements incorporated into The Adventure Zone graphic novels is the addition of a Dungeon Master (DM), a role inhabited by Travis McElroy during actual gameplay.

While experience having played Dungeons & Dragons is in no way a prerequisite for reading and enjoying The Adventure Zone, there are elements that will make you giggle, fill with nostalgic, or both if you have fond experiences of playing D&D. Either way, you know your way around a d20. Maybe you’ve gone on dozens of campaigns or maybe you’ve just gone on one. Entry Point #2: For Nerds Who Love Dungeons & Dragons The McElroys and Pietsch are able to move past the slower parts of the pod’s tale (when it was still trying to figure itself out), getting to the good parts faster, and draw out elements of the story that pop in the visual medium. The narrative has the benefit of already having been told once. Pietsch isn’t the only reason to check out these graphic novels, even if you already know the story. Pietsch brings podcast elements like the Rockport Limited, the Voidfish, and Jenkins to life. In the process, fans of The Adventure Zone podcast to relive these stories for the first time… again. Pietsch, who you may recognize from her work on the Mages of Mystralia comic or Lumberjanes #29-#32, is a new artistic voice to this world (well, kind of-she first met the McElroys because she was making Adventure Zone fanart), and she is bringing it.
#THE ADVENTURE ZONE SERIES#
While the graphic novel series includes the same collaborators you know and love from the podcast-yes, I am talking about the McElroy clan-it includes the very important addition of a new contributor: artist Carey Pietsch. As a champion of the potential power of adaptations (qualifier: when done right), let me tell you where your logic has gone off the rails (of the Rockport Limited). Or maybe not? Maybe you think that, because you’ve listened to every episode of The Adventure Zo n e at least once, you don’t need to check out the graphic novel adaptations. If you’re one of the people who love The Adventure Zone podcast then, let’s be real, you’ve probably already consumed the first two installments of the graphic novel adaptation- Here There Be Gerblinsand Murder on the Rockport Limited!(based on the “Balance Arc” campaign featured in the pod)-with your eyeballs. Entry Point #1: For Nerds Who Love the Podcast
